- 1.0 - 2024/05/13
- 1.01 - 2024/05/24
- Added RimLight Mask Map
- Face Mode now supports assigning an additional head bone via the ASP Character Panel to correctly calculate facial lighting
- (deprecated in 1.02, its a default behaviour now)add an optional clip map feature, please check ‣
- 1.02 - 2024/05/28
Fix material ID not correct setup for submeshes's material. Make Clip Map feature enabled by default and reduce shader keyword count.
- 1.03 - 2024/6/3
- Fix the naming issue of FBX files exported using the smooth normal tool.
- Update the tooltips and translation quality within the Shader Editor.
- Add an option for both model-space and screen-space outlines that maintains consistent thickness regardless of the distance from the camera, as detailed in point 5 of Object Space Outline Setup / Smooth Normal Bake Flow
- 1.07 - 2024/07/31
- Bug fixes.
- Added function to override the influence of the main light's color and intensity on a character within the ASPCharacterPanel. For details, see Main Light Property Override in the ASP Character Panel Feature Guide
- 1.08 - 2024/08/10
- 1.11 - 2024/09/02
- Add support for Unity 6 and Render Graph API
- Fix various bugs
- Fix crashing issue when using ASP Shadow Map renderer feature together with scene contains Terrain.