• 1.0 - 2024/05/13
  • 1.01 - 2024/05/24
    • Added RimLight Mask Map
    • Face Mode now supports assigning an additional head bone via the ASP Character Panel to correctly calculate facial lighting
    • (deprecated in 1.02, its a default behaviour now)add an optional clip map feature, please check ‣
  • 1.02 - 2024/05/28 Fix material ID not correct setup for submeshes's material. Make Clip Map feature enabled by default and reduce shader keyword count.
  • 1.03 - 2024/6/3
    • Fix the naming issue of FBX files exported using the smooth normal tool.
    • Update the tooltips and translation quality within the Shader Editor.
    • Add an option for both model-space and screen-space outlines that maintains consistent thickness regardless of the distance from the camera, as detailed in point 5 of Object Space Outline Setup / Smooth Normal Bake Flow
  • 1.07 - 2024/07/31
    • Bug fixes.
    • Added function to override the influence of the main light's color and intensity on a character within the ASPCharacterPanel. For details, see Main Light Property Override in the ASP Character Panel Feature Guide
  • 1.08 - 2024/08/10
    • Added new tone mapping algorithm that can help to preserved saturation of the original color - Khronos PBR Neutral. See Tone Mapping For Cel-Shading Characters
  • 1.11 - 2024/09/02
    • Add support for Unity 6 and Render Graph API
    • Fix various bugs
    • Fix crashing issue when using ASP Shadow Map renderer feature together with scene contains Terrain.