This page explains the additional features provided on the ASP Character Panel. Theoretically, these features can be set directly through code or inspector individually for each character's material. However, for the sake of convenience (a character may have multiple materials), the ASP Character Panel allows you to set the corresponding parameters for all material at once.


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ASP Renderer Feature Check List

In order to render ASP characters correctly, the following three renderer features need to be added to the URP rendering data:


The status of these renderer features will be displayed under the ASP Renderer Feature Check List category. If any are missing or disabled, "missing" or "inactive" will be displayed.

Shadow Behaviours


You can uniformly view and set the Layer/Rendering Layer Mask and the shadow receiving and casting states of all material/renderer of the current character.

<aside> 💡 For detail setup, please refer to Setup Character Shadow - ASP’s Shadow Solution and Character Shadow Setup Guide

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Light Direction Param


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Mode Description
NO_OVERRIDE Do not override light direction information, use the directional light in the scene as the main light source
OVERRIDE_WITH_EULER Use Override Light Euler Angle as the main light source direction

The Light Direction Param provides the ability to override the main light source direction for the current character. This feature is suitable for when the main light source direction for the character needs to be separate from the light source direction in the scene (e.g., when the character is more suitable for a higher angle, top-down light source, and the scene uses a light source closer to the horizon...).