This section outlines methods to improve GPU and CPU performance within Unity when working with Skinned Mesh Renderer.
These techniques offer improvements to GPU performance:
The following is an example of a CPU skinning (Unity default setup) project with 15 characters (each character model has 19,000 faces) on the scene. Runtime FPS is approximately 85
After using three levels of LOD, FPS is approximately 120, which shows a significant improvement for the CPU.
For information on how to bind meshes with different LODs to the same character skeleton, please refer to
Reuse skeletons for Unity LODGroup