Untitled video - Made with Clipchamp (20).mp4
Since the lighting logic, textures, and other aspects of the eyes are quite different from other parts, I separates the shader used for the eyes into a separate shader → ASP/Eye.
ASP/Eye Shader has the following features for users to customize:
This page will introduce the functions of ASP/Eye and how to configure the properties step by step.
First, set the target shader of the current material to ASP/Eye. At the same time, to ensure that there are no properties and keywords from other shaders left in the material, click on the "..." in the upper right corner and press Reset. This will ensure that the keywords/properties of the current material are all set to the default values of the shader.
Usually, when rendering anime characters, the eye renderer does not need to cast shadows. Receiving shadows from the eyeball may cause low-quality shadows on the face or neck area.