Please read the limitations of this plugin carefully before purchasing.
Target Users
- This plugin is designed for developers who need to render anime characters in Unity.
- It is recommended that users have the ability to independently operate third-party DCC such as adjust the vertex color or UV of the model. And knows how to setup material for mesh and sub-meshes of renderer in Unity.
- Studios/teams that need this type of Shader (or use it as a base for their own needs) for 3D character projects with a target style of Japanese cartoon rendering.
- Developers who want to learn how to write Custom Shaders/Passes in Unity's URP pipeline.
Project Environment
The Scripts/Shader code used in this plugin is compatible with the following versions of Unity:
- Unity 2021.3.16f1+
- Unity 2022.3.20f1+
- Unity 6000.0.15f1
Please note that Unity 6 has not yet release officially (It is marked as Preview), Using Unity 6 for production project is not recommend (and there’s various edtor-related error might appear while using Unity 6 at the moment)
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💡 Please note that the minor version number is still very important(e.g → 2021.3.16). Unity makes a lot of changes between minor versions, including breaking changes of APIs and bug fixes. If you use a minor version older than the ones listed above, there is a good chance that the plugin will not work properly. If your project cannot be upgraded to the same or newer minor version as the ones listed above, please do not purchase this plugin.
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Rendering Environment
- Render Pipeline - Only supports Universal Render Pipeline (12 (Unity 2021.3.16f1+), 14 (Unity 2022.3.20f1+), 16 (Unity 2023.2.5f1~Unity 2023.2.15f1) ), and will only support URP in the future.
- Only supports Forward/Forward+ Rendering Path.